Checkers Rules: Jumping, Kings and Captures (Quick FAQ)
Checkers rules in 5 minutes: mandatory jumps, multi-jumps, kinging, and the 5 questions every beginner asks. Free, no login.
Strategy guides, opening theory, and tips to beat the AI
This blog is the written half of Fun AI Games: how the pieces move, why Easy feels different from Impossible, and which opening actually works on our boards. Posts are meant to send you back to a live game, not to sit as a standalone encyclopedia. We keep titles and URLs stable when a guide already ranks. New inventory is paced so the site does not grow a pile of thin listicles.
Guides are grouped by what you are trying to learn. Opening posts assume you already know the rules. Beat-the-AI posts assume Easy is beatable and you are climbing toward Medium or Impossible. How-to posts start from zero. Everything is free to read; ads may appear around the page, not during a move.
Checkers rules in 5 minutes: mandatory jumps, multi-jumps, kinging, and the 5 questions every beginner asks. Free, no login.
A FunAI Connect 4 practice ladder — Easy to Impossible — with promotion rules, plateaus, and links to strategy posts.
The 7 Gomoku mistakes beginners always make — ignoring open threes, passive blocking, weak openings — and the fix for each. Free, no login.
Three FunAI Hard-tested Battleship layouts — when each holds up, when it breaks, and how to adapt mid-game.
11 fun free AI games to play right now with no login: Chess, Checkers, Connect 4, Gomoku, Battleship and more — pick by mood and time. Free forever.