FunAI Gomoku: Does Six in a Row Count? Board and Win Rules
On FunAI Gomoku, five in a row wins — and six or more still counts. Board size, overlines, and what to try next.
Strategy guides, opening theory, and tips to beat the AI
This blog is the written half of Fun AI Games: how the pieces move, why Easy feels different from Impossible, and which opening actually works on our boards. Posts are meant to send you back to a live game, not to sit as a standalone encyclopedia. We keep titles and URLs stable when a guide already ranks. New inventory is paced so the site does not grow a pile of thin listicles.
Guides are grouped by what you are trying to learn. Opening posts assume you already know the rules. Beat-the-AI posts assume Easy is beatable and you are climbing toward Medium or Impossible. How-to posts start from zero. Everything is free to read; ads may appear around the page, not during a move.
On FunAI Gomoku, five in a row wins — and six or more still counts. Board size, overlines, and what to try next.
Rock Paper Scissors vs AI: how the pattern-tracking engine reads your throws, the rotation system that starves it, and when to switch gears. Free, no login.
FunAI uses Kalah-style Mancala. See how stores, extra turns, and captures differ from house rules you may know.
The 7 Mancala mistakes beginners always make — starving your store, feeding captures, wasting extra turns — and the fix for each. Free, no login.
Not sure whether to open Chess or Checkers? Pick by mood, how long you have, and how punishing mistakes feel on FunAI.